Puzzles will often require you to utilize at least two of their abilities - and sometimes all three - in order to be solved. Amadeus can conjure boxes, platforms and balls, while Pontius can use his size to ram objects, and Zoya can grapple objects using her rope. Each member of the team has their own skillset, and you’ll frequently need to use them in tandem. Trine 5 keeps the 2.5D platforming the franchise has succeeded with in the past. But Zoya does a good job of boosting morale and cracking the whip on them to get their act together. With the overall doom and gloom of the story, both Amadeus and Pontius spend a lot of time whining, which does get old after a while. Their friendship has been well developed at this point, and you really feel that they care for one another, despite their differing personalities. What ends up driving the action is the camaraderie between the core trio. As a result, she ultimately feels underdeveloped for the stakes of the story. The main issue is that the story goes for long stretches of time with Lady Sunny completely out of the picture. Much like the previous entry, the overall plot of the game isn’t too memorable. However, this event is actually a cover for the devious plans of a new enemy a ruthless tyrant who will stop at nothing to claim the powers of Trine, Lady Sunny may just be their most devious foe to date. When the three of them are summoned for an award ceremony, it serves as good a time as ever to catch-up. And Amadeus has holed himself up at a resort after some recent marital trouble. Pontius is as brave as they come, but his job security has been threatened by automatons. Zoya has become an entrepreneur, but still hasn’t fully given up her thieving ways. Picking up sometime after the events of the last entry, Trine 5 once again sees our trio of heroes off doing their own things.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |